Nocturnal Studio — Est. 2018 · Tide Division

We quiet the current,
then let it speak.

Quellwisp makes fluid puzzle-poems, ink-tide simulators, and games about things that surface only at night. Our worlds are written in water and remembered by moonlight.

Surfaced Works

Things that rose at night

Fluid Puzzle

Ink Tide

Guide a drop of living ink through flooded libraries. Bend viscosity, fold reflections, and learn the grammar of a sea that rewrites itself when unobserved.

2025 · PC / iOSRead tide →
Meditative Sim

Moonwell

Tend a well that fills only under a specific moon. Balance evaporation, reflection, and dream-offering. No failure state—only lower tides.

2023 · PCRead tide →
Narrative / Horror-lite

The Quiet Surface

A lakeside town where every reflection is a year behind. Recover drowned letters, decide which memories to let rot, and listen for the wisp at 3am.

2021 · PC / SwitchRead tide →
Prototype

Silver Undertow

Co-op swimming-game about pulling each other out of rhymes. Currently in internal tide-tests; no release window, only moon phases.

2026 · TBARead tide →
The Studio

Still water, slow hands

Quellwisp started as a midnight email: “what if a game felt like watching ink settle?” Nine years later we are nine people who still answer that question with prototypes instead of pitches.

We work from a converted boathouse, a Tokyo apartment, and a Discord that only pings during lunar events. No hype cycles, no seasons passes, no urgency that the ocean didn’t invent first.

Our code is quiet. Our shaders are wet. Our endings are tidal—they return, they recede, they leave something on the shore.

09Makers
04Surfaced Works
Tide Cycles
Makers

The wisp bearers

N

Nerida Vale

Creative Director

Keeps the studio’s “one true tide” document. Believes pacing is just teaching the player to hold their breath politely.

R

Rui Asano

Fluid & Light

Writes shaders that behave like tea. Specializes in caustics, meniscus edges, and the exact grey of a thought you forgot.

E

Elia Moon

Sound & Silence

Records harbours at 2am. Mixes absence as if it were a reverb tail with nowhere left to go.

Contact

Leave a bottle on the dock

Press, translation, and fellow night-workers can reach the boathouse directly.
Studio Address Quellwisp Games KK
3-7-2 Tamagawa Boathouse B
Setagaya-ku, Tokyo 158-0094
Japan
Telephone +81 3 3700 8842
Hours Tue–Sat · 13:00–22:00 JST